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ICAT
2003
IEEE
14 years 24 days ago
Intelligent Wearable Assistance System for Communicating with Interactive Electronic Media
The wearable computer that can understand the context of human life and communicate autonomously with various electronic media in a ubiquitous computing environment would be very ...
Yongho Seo, Jin Choi, Taewoo Han, Hyun Seung Yang
ACHI
2010
IEEE
14 years 2 months ago
Music Box: An Algorithm for Producing Visual Music
— This research proposes a method for producing music via visual composition in a computer-game like environment. This is accomplished through the development of artificial intel...
Lindsay Grace
CEC
2009
IEEE
14 years 2 months ago
Biocybernetic loop: From awareness to evolution
—Developing systems that support people in everyday life in a discrete and effective way is an ultimate goal of a new generation of technical systems. Physiological computing rep...
Nikola B. Serbedzija, Stephen H. Fairclough
IADIS
2004
13 years 9 months ago
Challenges for Network Computer Games
Interactive entertainment and specifically computer games has grown into a multi-billion industry in the last few years and continues to grow. This expansion has fueled a number o...
Yusuf Pisan
DIGRA
2005
Springer
14 years 1 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan