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TIDSE
2004
Springer
14 years 26 days ago
Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time
As computing and communications technologies evolve, there is the potential for new forms of digitally orchestrated interactive narratives to emerge. In this process, balanced atte...
Valentina Nisi, Alison Wood, Glorianna Davenport, ...
FPLAY
2008
13 years 9 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
3DOR
2009
13 years 8 months ago
SHREC 2009 - Shape Retrieval Contest
The objective of the Shape Retrieval Contest '09 (SHREC'09) of Partial Models is to compare the performances of algorithms that accept a range image as the query and ret...
Remco C. Veltkamp, Frank B. ter Haar
CASCON
1997
96views Education» more  CASCON 1997»
13 years 9 months ago
The role of a GUI in the creation of a trainable message understanding system
The explosion in the amount of free text materials on the Internet, and the use of this information by people from all walks of life, has made the issue of generalized information...
Amit Bagga
GRAPHITE
2003
ACM
14 years 24 days ago
A 3D robot simulation for education
This paper describes the work-in-progress of creating an artificial 3D environment and robot, suitable for educational simulation. A visual 3D vehicle robot, equipped with a monoc...
Tim L. Dunn, Aster Wardhani