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111
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ACMACE
2005
ACM
15 years 8 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
120
Voted
ATAL
2008
Springer
15 years 4 months ago
Trackside DEIRA: a dynamic engaging intelligent reporter agent
DEIRA is a virtual agent commenting on virtual horse races in real time. DEIRA analyses the state of the race, acts emotionally and comments about the situation in a believable an...
François L. A. Knoppel, Almer S. Tigelaar, ...
ICCV
2005
IEEE
16 years 4 months ago
Realtime IBR with Omnidirectional Crossed-Slits Projection
The Crossed-Slits (X-Slits) projection can be used to generate new views of a scene from a sequence of perspective images. Compared with other image-based rendering (IBR) techniqu...
Doron Feldman, Daphna Weinshall
126
Voted
EVOW
2010
Springer
15 years 5 months ago
Towards Automated Learning of Object Detectors
Recognizing arbitrary objects in images or video sequences is a difficult task for a computer vision system. We work towards automated learning of object detectors from video seque...
Marc Ebner
CSCLP
2008
Springer
15 years 4 months ago
An Efficient Decision Procedure for Functional Decomposable Theories Based on Dual Constraints
Abstract. Over the last decade, first-order constraints have been efficiently used in the artificial intelligence world to model many kinds of complex problems such as: scheduling,...
Khalil Djelloul