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ACMACE
2005
ACM
14 years 3 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
ATAL
2008
Springer
13 years 12 months ago
Trackside DEIRA: a dynamic engaging intelligent reporter agent
DEIRA is a virtual agent commenting on virtual horse races in real time. DEIRA analyses the state of the race, acts emotionally and comments about the situation in a believable an...
François L. A. Knoppel, Almer S. Tigelaar, ...
ICCV
2005
IEEE
14 years 12 months ago
Realtime IBR with Omnidirectional Crossed-Slits Projection
The Crossed-Slits (X-Slits) projection can be used to generate new views of a scene from a sequence of perspective images. Compared with other image-based rendering (IBR) techniqu...
Doron Feldman, Daphna Weinshall
EVOW
2010
Springer
14 years 1 months ago
Towards Automated Learning of Object Detectors
Recognizing arbitrary objects in images or video sequences is a difficult task for a computer vision system. We work towards automated learning of object detectors from video seque...
Marc Ebner
CSCLP
2008
Springer
13 years 11 months ago
An Efficient Decision Procedure for Functional Decomposable Theories Based on Dual Constraints
Abstract. Over the last decade, first-order constraints have been efficiently used in the artificial intelligence world to model many kinds of complex problems such as: scheduling,...
Khalil Djelloul