Sciweavers

440 search results - page 60 / 88
» Artificial Neural Network for Sequence Learning
Sort
View
IJCNN
2008
IEEE
15 years 10 months ago
Cognitive learning and the multimodal memory game: Toward human-level machine learning
— Machine learning has made great progress during the last decades and is being deployed in a wide range of applications. However, current machine learning techniques are far fro...
Byoung-Tak Zhang
IJCNN
2008
IEEE
15 years 10 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
IJCNN
2006
IEEE
15 years 10 months ago
Pattern Selection for Support Vector Regression based on Sparseness and Variability
— Support Vector Machine has been well received in machine learning community with its theoretical as well as practical value. However, since its training time complexity is cubi...
Jiyoung Sun, Sungzoon Cho
ICANN
2009
Springer
15 years 8 months ago
Switching Hidden Markov Models for Learning of Motion Patterns in Videos
Abstract. Building on the current understanding of neural architecture of the visual cortex, we present a graphical model for learning and classification of motion patterns in vid...
Matthias Höffken, Daniel Oberhoff, Marina Kol...
JMLR
2010
143views more  JMLR 2010»
14 years 10 months ago
Incremental Sigmoid Belief Networks for Grammar Learning
We propose a class of Bayesian networks appropriate for structured prediction problems where the Bayesian network's model structure is a function of the predicted output stru...
James Henderson, Ivan Titov