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» Artificial evolution for computer graphics
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VISUALIZATION
2002
IEEE
14 years 2 months ago
Simulating Fire with Texture Splats
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...
GECCO
2006
Springer
133views Optimization» more  GECCO 2006»
14 years 1 months ago
On-line evolutionary computation for reinforcement learning in stochastic domains
In reinforcement learning, an agent interacting with its environment strives to learn a policy that specifies, for each state it may encounter, what action to take. Evolutionary c...
Shimon Whiteson, Peter Stone
TIDSE
2004
Springer
14 years 3 months ago
Writing Interactive Fiction Scenarii with DraMachina
Abstract. This paper presents DraMachina, an authoring tool dedicated to authors of interactive fictions. An interactive fiction is an extension of classical narrative media as i...
Stéphane Donikian, Jean-Noël Portugal
GECCO
2010
Springer
191views Optimization» more  GECCO 2010»
13 years 10 months ago
Fitness importance for online evolution
To complement standard fitness functions, we propose "Fitness Importance" (FI) as a novel meta-heuristic for online learning systems. We define FI and show how it can be...
Philip Valencia, Raja Jurdak, Peter Lindsay
ECCV
2002
Springer
14 years 11 months ago
Understanding and Modeling the Evolution of Critical Points under Gaussian Blurring
Abstract. In order to investigate the deep structure of Gaussian scale space images, one needs to understand the behaviour of critical points under the influence of parameter-drive...
Arjan Kuijper, Luc Florack