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» Artificial evolution for computer graphics
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EVOW
2006
Springer
14 years 1 months ago
Continuous-Time Recurrent Neural Networks for Generative and Interactive Musical Performance
This paper describes an ongoing exploration into the use of Continuous-Time Recurrent Neural Networks (CTRNNs) as generative and interactive performance tools, and using Genetic Al...
Oliver Bown, Sebastian Lexer
SAC
2002
ACM
13 years 9 months ago
Simulating evolutionary agent communities with OOCSMP
This paper describes some extensions added to the continuous simulation language OOCSMP to perform agent-oriented simulation. The extensions are tested by simulating the evolution...
Manuel Alfonseca, Juan de Lara
ALIFE
2005
13 years 9 months ago
Material Representations: From the Genetic Code to the Evolution of Cellular Automata
We present a new definition of the concept of representation for cognitive science that is based on a study of the origin of structures that are used to store memory in evolving sy...
Luis Mateus Rocha, Wim Hordijk
CG
2010
Springer
13 years 8 months ago
Monte-Carlo Simulation Balancing in Practice
Simulation balancing is a new technique to tune parameters of a playout policy for a Monte-Carlo game-playing program. So far, this algorithm had only been tested in a very artific...
Shih-Chieh Huang, Rémi Coulom, Shun-Shii Li...
AMAI
2008
Springer
13 years 10 months ago
Mixed deterministic and probabilistic networks
Abstract The paper introduces mixed networks, a new graphical model framework for expressing and reasoning with probabilistic and deterministic information. The motivation to devel...
Robert Mateescu, Rina Dechter