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» Artificial evolution for computer graphics
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APGV
2006
ACM
131views Visualization» more  APGV 2006»
14 years 1 months ago
Minification influences spatial judgments in virtual environments
Distances in immersive virtual environments (VEs) have been commonly reported as being spatially compressed while the same judgments are performed accurately in real space. Previo...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...
GRAPHITE
2003
ACM
14 years 3 months ago
A 3D robot simulation for education
This paper describes the work-in-progress of creating an artificial 3D environment and robot, suitable for educational simulation. A visual 3D vehicle robot, equipped with a monoc...
Tim L. Dunn, Aster Wardhani
GECCO
2007
Springer
200views Optimization» more  GECCO 2007»
14 years 4 months ago
Performance analysis of niching algorithms based on derandomized-ES variants
A survey of niching algorithms, based on 5 variants of derandomized Evolution Strategies (ES), is introduced. This set of niching algorithms, ranging from the very first derandom...
Ofer M. Shir, Thomas Bäck
ICARIS
2007
Springer
14 years 4 months ago
Immune and Evolutionary Approaches to Software Mutation Testing
We present an Immune Inspired Algorithm, based on CLONALG, for software test data evolution. Generated tests are evaluated using the mutation testing adequacy criteria, and used to...
Peter May, Jon Timmis, Keith Mander
ICARIS
2004
Springer
14 years 3 months ago
A Fractal Immune Network
Proteins are the driving force in development (embryogenesis) and the immune system. Here we describe how a model of proteins designed for evolutionary development in computers can...
Peter J. Bentley, Jon Timmis