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CHI
2010
ACM
14 years 2 months ago
Designing a technological playground: a field study of the emergence of play in household messaging
We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of w...
Siân E. Lindley, Richard H. R. Harper, Abiga...
CLEIEJ
2002
121views more  CLEIEJ 2002»
13 years 7 months ago
Methodological Approach for Developing a KMS: A Case Study
This article describes the construction of a Knowledge Management System (KMS) by applying fundamental concepts and principles of Software Engineering, such as process, models, me...
Anna Grimán, Teresita Rojas, María A...
DPPI
2003
ACM
14 years 24 days ago
Defining co-experience
In the context of design for experience this paper presents a review of existing models of user experience. In response to a prevalent view of experience as something individual, ...
Katja Battarbee
JDWM
2010
180views more  JDWM 2010»
13 years 6 months ago
Investigating the Properties of a Social Bookmarking and Tagging Network
Social networks and collaborative tagging systems are rapidly gaining popularity as a primary means for storing and sharing data among friends, family, colleagues, or perfect stra...
Ralitsa Angelova, Marek Lipczak, Evangelos E. Mili...
KBSE
2008
IEEE
14 years 1 months ago
A survey of social software engineering
Software engineering is a complex sociotechnical activity, due to the need for discussing and sharing knowledge among team members. This has raised the need for effective ways of ...
Navid Ahmadi, Mehdi Jazayeri, Francesco Lelli, Sas...