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ICALP
2009
Springer
14 years 5 months ago
Qualitative Concurrent Stochastic Games with Imperfect Information
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players...
Vincent Gripon, Olivier Serre
CSE
2009
IEEE
14 years 5 months ago
A Survey of Human Computation Systems
—Human computation is a technique that makes use of human abilities for computation to solve problems. The human computation problems are the problems those computers are not goo...
Man-Ching Yuen, Ling-Jyh Chen, Irwin King
ICDCSW
2009
IEEE
14 years 5 months ago
EDLA Tradeoffs for Wireless Sensor Network Target Tracking
—The number of active nodes in a WSN deployment governs both the longevity of the network and the accuracy of applications using the network’s data. As node hibernation techniq...
Richard Tynan, Gregory M. P. O'Hare, Michael J. O'...
ICRA
2009
IEEE
159views Robotics» more  ICRA 2009»
14 years 5 months ago
Tendon-based transmission systems for robotic devices: Models and control algorithms
— Tendon-based transmission systems present many positive aspects and greatly simplify the mechanical design of small robotic devices, such as robotic fingers. On the other hand...
Gianluca Palli, Gianni Borghesan, Claudio Melchior...
INFOCOM
2009
IEEE
14 years 5 months ago
Protecting Against Network Infections: A Game Theoretic Perspective
— Security breaches and attacks are critical problems in today’s networking. A key-point is that the security of each host depends not only on the protection strategies it choo...
Jasmina Omic, Ariel Orda, Piet Van Mieghem