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» Aspects of networking in multiplayer computer games
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SIGMOD
2006
ACM
113views Database» more  SIGMOD 2006»
14 years 8 months ago
XPORT: extensible profile-driven overlay routing trees
XPORT is a profile-driven distributed data dissemination system that supports an extensible set of data types, profiles types, and optimization metrics. XPORT efficiently implemen...
Olga Papaemmanouil, Yanif Ahmad, Ugur Çetin...
SOFSEM
2007
Springer
14 years 2 months ago
Games, Time, and Probability: Graph Models for System Design and Analysis
Digital technology is increasingly deployed in safety-critical situations. This calls for systematic design and verification methodologies that can cope with three major sources o...
Thomas A. Henzinger
CSE
2009
IEEE
13 years 12 months ago
Equilibria and Efficiency Loss in Games on Networks
Social networks are the substrate upon which we make and evaluate many of our daily decisions: our costs and benefits depend on whether--or how many of, or which of--our friends ar...
Joshua R. Davis, Zachary Goldman, Jacob Hilty, Eli...
CSE
2009
IEEE
13 years 12 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
WINE
2010
Springer
201views Economy» more  WINE 2010»
13 years 5 months ago
Efficient Computation of the Shapley Value for Centrality in Networks
The Shapley Value is arguably the most important normative solution concept in coalitional games. One of its applications is in the domain of networks, where the Shapley Value is u...
Karthik V. Aadithya, Balaraman Ravindran, Tomasz P...