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» Aspects of networking in multiplayer computer games
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NSPW
2006
ACM
14 years 1 months ago
Sanitization models and their limitations
This work explores issues of computational disclosure control. We examine assumptions in the foundations of traditional problem statements and abstract models. We offer a comprehe...
Rick Crawford, Matt Bishop, Bhume Bhumiratana, Lis...
CHI
2010
ACM
14 years 1 months ago
Designing a technological playground: a field study of the emergence of play in household messaging
We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of w...
Siân E. Lindley, Richard H. R. Harper, Abiga...
ICTAI
2008
IEEE
14 years 1 months ago
The Performance of Approximating Ordinary Differential Equations by Neural Nets
—The dynamics of many systems are described by ordinary differential equations (ODE). Solving ODEs with standard methods (i.e. numerical integration) needs a high amount of compu...
Josef Fojdl, Rüdiger W. Brause
AI50
2006
13 years 10 months ago
Fifty Years of AI: From Symbols to Embodiment - and Back
There are many stories to tell about the first fifty years of AI. One story is about AI as one of the big forces of innovation in information technology. It is now forgotten that i...
Luc Steels
DIGRA
2005
Springer
14 years 17 days ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann