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DIGRA
2005
Springer
14 years 2 months ago
Fundamental Components of the Gameplay Experience: Analysing Immersion
This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from obse...
Laura Ermi, Frans Mäyrä
BMCBI
2006
154views more  BMCBI 2006»
13 years 9 months ago
An improved procedure for gene selection from microarray experiments using false discovery rate criterion
Background: A large number of genes usually show differential expressions in a microarray experiment with two types of tissues, and the p-values of a proper statistical test are o...
James J. Yang, Mark C. K. Yang
EMISA
2010
Springer
13 years 3 months ago
Investigating the Process of Process Modeling with Cheetah Experimental Platform
Abstract. When assessing the usability of BPM technologies enterprises have to rely on vendor promises or qualitative data rather than on empirical or experimental research. To add...
Jakob Pinggera, Stefan Zugal, Barbara Weber
HICSS
2010
IEEE
173views Biometrics» more  HICSS 2010»
14 years 3 months ago
Analysis of Stakeholder/Value Dependency Patterns and Process Implications: A Controlled Experiment
Different classes of information system stakeholders depend on different values to be successful. Understanding stakeholders’ value dependencies is critical for developing softw...
Di Wu, Qi Li, Mei He, Barry W. Boehm, Ye Yang, Sup...
EUROMICRO
2007
IEEE
14 years 3 months ago
Understanding Success and Failure Profiles of ERP Requirements Engineering: an Empirical Study
Organizations adopting Enterprise Resource Planning (ERP) are also adopting standard ERPvendor-specific process models for engineering their requirements. Making successfully a li...
Maya Daneva