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TAMODIA
2007
13 years 9 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff
ER
2007
Springer
146views Database» more  ER 2007»
14 years 9 days ago
Achieving, Satisficing, and Excelling
Abstract. Definitions of the concepts derived from the goal concept (including functional and nonfunctional goal, hardgoal, and softgoal) used in requirements engineering are discu...
Ivan Jureta, Stéphane Faulkner, Pierre-Yves...
IJCAI
2007
13 years 9 months ago
A Logical Framework for Modularity of Ontologies
Modularity is a key requirement for collaborative ontology engineering and for distributed ontology reuse on the Web. Modern ontology languages, such as OWL, are logic-based, and ...
Bernardo Cuenca Grau, Ian Horrocks, Yevgeny Kazako...
SOFTVIS
2003
ACM
14 years 1 months ago
Nice Class Diagrams Admit Good Design?
Analysis and design of programs by using tools has emerged to a standard technique in object-oriented software engineering. Many of these tools claim to implement methods accordin...
Holger Eichelberger
HICSS
2009
IEEE
662views Biometrics» more  HICSS 2009»
14 years 3 months ago
Modeling Collaborative Behavior: Foundations for Collaboration Technologies
Can models of collaboration serve as a foundation for development of collaborative technologies in much the same way that engineers use models when developing complex systems? We ...
Steven E. Poltrock, Mark Handel