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EGH
2010
Springer
13 years 5 months ago
Real time volumetric shadows using polygonal light volumes
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Markus Billeter, Erik Sintorn, Ulf Assarsson
JAISE
2010
169views Algorithms» more  JAISE 2010»
13 years 2 months ago
Responsive environments: User experiences for ambient intelligence
In this paper we review the emerging field of responsive environments as an ambient intelligence system with a focus on user experience. We see responsive environments as a combina...
Jorge Alves Lino, Benjamin Salem, Matthias Rauterb...
VW
1998
Springer
176views Virtual Reality» more  VW 1998»
13 years 12 months ago
A Mixed 2D/3D Interface for Music Spatialization
We propose a system for controlling in real time the localisation of sound sources. The system, called MidiSpace, is a real time spatializer of Midi music. We raise the issue of wh...
François Pachet, Olivier Delerue
MTA
2007
113views more  MTA 2007»
13 years 7 months ago
Throughput optimization for video streaming proxy servers based on video staging
A video streaming proxy server needs to handle hundreds of simultaneous connections between media servers and clients. Inside, every video arrived at the server and delivered from ...
Wai Kong Cheuk, Daniel Pak-Kong Lun
WWW
2006
ACM
14 years 8 months ago
Proposal of integrated search engine of web and TV contents
A search engine that can handle TV programs and Web content in an integrated way is proposed. Conventional search engines have been able to handle Web content and/or data stored i...
Hisashi Miyamori, Mitsuru Minakuchi, Zoran Stejic,...