High-speed asynchronous ripple FIFOs may be easily embedded in synchronous environments and can elegantly handle the problem of forwarding data between clock domains. In cases whe...
As the speed and the dynamic range of computer networks evolve, the issue of ecient trac management becomes increasingly important. This work describes an approach to trac mana...
Abstract. We study safety level coalitions in competitive games. Given a normal form game, we define a corresponding cooperative game with transferable utility, where the value of ...
Yoram Bachrach, Maria Polukarov, Nicholas R. Jenni...
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...