Due to high levels of integration and complexity, the design of multi-core SoCs has become increasingly challenging. In particular, energy consumption and distributing a single gl...
—Multimedia requirements of the 1990’s drove wired and optical network architects to reconsider the inefficiencies of packet switching and consider long proven methods such as...
— In this paper we investigate mapping stream programs (i.e., programs written in a streaming style for streaming architectures such as Imagine and Raw) onto a general-purpose CP...
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Peer-to-peer networks and grids offer promising paradigms for developing efficient distributed systems and applications. Event-based middleware is becoming a core architectural el...