This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
In this paper, we present a set of methods to improve numerical solvers, as used in real-time non-linear deformable models based on implicit integration schemes. The proposed appr...
X10 is an object oriented programming language with a sophisticated type system (constraints, class invariants, non-erased generics, closures) and concurrency constructs (asynchron...
Yoav Zibin, David Cunningham, Igor Peshansky, Vija...
We describe a new collaborative technology that is mid-way between the informality of email and the formality of shared workspaces. Email and other ad hoc collaboration systems ar...
perfect technology assumption, which abstracts from limitations imposed by an implementation. Statecharts describe object life cycles. Our semantics includes synchronous and asynch...