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» Asynchronous and deterministic objects
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NETGAMES
2006
ACM
14 years 2 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
VRIPHYS
2010
13 years 2 months ago
Asynchronous Preconditioners for Efficient Solving of Non-linear Deformations
In this paper, we present a set of methods to improve numerical solvers, as used in real-time non-linear deformable models based on implicit integration schemes. The proposed appr...
Hadrien Courtecuisse, Jérémie Allard...
ECOOP
2012
Springer
11 years 10 months ago
Object Initialization in X10
X10 is an object oriented programming language with a sophisticated type system (constraints, class invariants, non-erased generics, closures) and concurrency constructs (asynchron...
Yoav Zibin, David Cunningham, Igor Peshansky, Vija...
GROUP
2003
ACM
14 years 1 months ago
Supporting activity-centric collaboration through peer-to-peer shared objects
We describe a new collaborative technology that is mid-way between the informality of email and the formality of shared workspaces. Email and other ad hoc collaboration systems ar...
Werner Geyer, Jürgen Vogel, Li-Te Cheng, Mich...
RE
2002
Springer
13 years 7 months ago
Requirements-Level Semantics and Model Checking of Object-Oriented Statecharts
perfect technology assumption, which abstracts from limitations imposed by an implementation. Statecharts describe object life cycles. Our semantics includes synchronous and asynch...
Rik Eshuis, David N. Jansen, Roel Wieringa