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FSTTCS
2010
Springer
13 years 6 months ago
Playing in stochastic environment: from multi-armed bandits to two-player games
Given a zero-sum infinite game we examine the question if players have optimal memoryless deterministic strategies. It turns out that under some general conditions the problem for...
Wieslaw Zielonka
EMSOFT
2006
Springer
13 years 11 months ago
Scheduling-independent threads and exceptions in SHIM
Concurrent programming languages should be a good fit for embedded systems because they match the intrinsic parallelism of their architectures and environments. Unfortunately, typ...
Olivier Tardieu, Stephen A. Edwards
EMO
2005
Springer
68views Optimization» more  EMO 2005»
14 years 1 months ago
Multi-objective Optimization of Problems with Epistemic Uncertainty
Abstract. Multi-objective evolutionary algorithms (MOEAs) have proven to be a powerful tool for global optimization purposes of deterministic problem functions. Yet, in many real-w...
Philipp Limbourg
MA
2000
Springer
135views Communications» more  MA 2000»
13 years 11 months ago
Principles of Mobile Maude
Mobile Maude is a mobile agent language extending the rewriting logic language Maude and supporting mobile computation. Mobile Maude uses reflection to obtain a simple and general ...
Francisco Durán, Steven Eker, Patrick Linco...
CSL
2006
Springer
13 years 11 months ago
Solving Games Without Determinization
The synthesis of reactive systems requires the solution of two-player games on graphs with -regular objectives. When the objective is specified by a linear temporal logic formula o...
Thomas A. Henzinger, Nir Piterman