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CGF
2008
188views more  CGF 2008»
13 years 7 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
DATE
2005
IEEE
158views Hardware» more  DATE 2005»
14 years 1 months ago
Scheduling of Soft Real-Time Systems for Context-Aware Applications
Context-aware applications pose new challenges, including a need for new computational models, uncertainty management, and efficient optimization under uncertainty. Uncertainty c...
Jennifer L. Wong, Weiping Liao, Fei Li, Lei He, Mi...
DELTA
2004
IEEE
13 years 11 months ago
Static Scheduling of Monoprocessor Real-Time Systems composed of Hard and Soft Tasks
In this report we address the problem of static scheduling of realtime systems that include both hard and soft tasks. We consider systems in which both hard and soft tasks are per...
Luis Alejandro Cortés, Petru Eles, Zebo Pen...
COMSIS
2007
206views more  COMSIS 2007»
13 years 7 months ago
Building an Advanced Invariant Real-Time Human Tracking System
Real-time human tracking is very important in surveillance and robot applications. We note that the performance of any human tracking system depends on its accuracy and its ability...
Fayez Idris, Mazen Abu-Zaher, Rashad J. Rasras, Ib...
CGF
2005
159views more  CGF 2005»
13 years 7 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt