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CGI
2006
IEEE
14 years 3 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
CAE
2007
13 years 11 months ago
Liquid Penetration Modeling for Cloth Dyeing
This paper presents a model of cloth dyeing using the characteristics of the thread and weave pattern. The proposed dyeing model is based on Fick's second law that defines th...
Yuki Morimoto, Reiji Tsuruno, Kiyoshi Tomimatsu
VMV
2003
143views Visualization» more  VMV 2003»
13 years 10 months ago
Animating a Camera for Viewing a Planar Polygon
Many applications, ranging from visualization applications such as architectural walkthroughs to robotic applications such as surveillance, could benefit from an automatic camera ...
Daniel Brunstein, Gill Barequet, Craig Gotsman
MM
2003
ACM
145views Multimedia» more  MM 2003»
14 years 2 months ago
Proscenium: a framework for spatio-temporal video editing
We present an approach to video editing where movie sequences are treated as spatio-temporal volumes that can be sheered and warped under user control. This simple capability enab...
Eric P. Bennett, Leonard McMillan
RT
2001
Springer
14 years 1 months ago
Interactive Distributed Ray Tracing of Highly Complex Models
Abstract. Many disciplines must handle the creation, visualization, and manipulation of huge and complex 3D environments. Examples include large structural and mechanical engineeri...
Ingo Wald, Philipp Slusallek, Carsten Benthin, Mar...