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RT
2005
Springer
14 years 2 months ago
Adaptive Frameless Rendering
We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigi...
Abhinav Dayal, Cliff Woolley, Benjamin Watson, Dav...
NPAR
2004
ACM
14 years 2 months ago
IMPaSTo: a realistic, interactive model for paint
We present a paint model for use in interactive painting systems that captures a wide range of styles similar to oils or acrylics. The model includes both a numerical simulation t...
William V. Baxter III, Jeremy D. Wendt, Ming C. Li...
SIGGRAPH
1997
ACM
14 years 13 days ago
View-dependent refinement of progressive meshes
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
Hugues Hoppe
GRAPHICSINTERFACE
2004
13 years 10 months ago
Compressed Multisampling for Efficient Hardware Edge Antialiasing
Today's hardware graphics accelerators incorporate techniques to antialias edges and minimize geometry-related sampling artifacts. Two such techniques, brute force supersampl...
Philippe Beaudoin, Pierre Poulin
3DPVT
2006
IEEE
159views Visualization» more  3DPVT 2006»
14 years 3 months ago
Interactive Modeling with Automatic Online Compression
A few 3D interactive modeling systems have been developed recently. Such systems must cope with a high flow of input measurements during the entire acquisition period. Therefore, ...
Jean-Daniel Deschênes, Philippe Lambert, Pat...