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APGV
2008
ACM
193views Visualization» more  APGV 2008»
13 years 9 months ago
Probing dynamic human facial action recognition from the other side of the mean
Insights from human perception of moving faces have the potential to provide interesting insights for technical animation systems as well as in the neural encoding of facial expre...
Cristóbal Curio, Martin A. Giese, Martin Br...
CGF
2006
148views more  CGF 2006»
13 years 7 months ago
Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range
We conduct a series of experiments to investigate the desired properties of a tone mapping operator (TMO) and to design such an operator based on subjective data. We propose a nov...
Akiko Yoshida, Rafal Mantiuk, Karol Myszkowski, Ha...
CGF
2002
135views more  CGF 2002»
13 years 7 months ago
Slow Growing Subdivision (SGS) in Any Dimension: Towards Removing the Curse of Dimensionality
In recent years subdivision methods have been one of the most successful techniques applied to the multi-resolution representation and visualization of surface meshes. Extension t...
Valerio Pascucci
SDM
2012
SIAM
216views Data Mining» more  SDM 2012»
11 years 10 months ago
Feature Selection "Tomography" - Illustrating that Optimal Feature Filtering is Hopelessly Ungeneralizable
:  Feature Selection “Tomography” - Illustrating that Optimal Feature Filtering is Hopelessly Ungeneralizable George Forman HP Laboratories HPL-2010-19R1 Feature selection; ...
George Forman
FDG
2009
ACM
14 years 2 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool