In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
The differences between Augmented Reality (AR) systems and computer display based systems create a need for a different approach to the design and development of AR systems. To un...
Augmented reality (AR) provides an intuitive user interface to present information in the context of the real world. A common application is to overlay screen-aligned annotations f...
Augmented video streams display information within the context of the physical environment. In contrast to Augmented Reality, they do not require special equipment, they can suppo...
Irma Lindt, Jan Herling, Jan Ohlenburg, Michael Wi...