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CSCW
2008
ACM
13 years 9 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
TROB
2008
186views more  TROB 2008»
13 years 7 months ago
Attentional Landmarks and Active Gaze Control for Visual SLAM
This paper is centered around landmark detection, tracking and matching for visual SLAM (Simultaneous Localization And Mapping) using a monocular vision system with active gaze con...
Simone Frintrop, Patric Jensfelt
NN
2006
Springer
126views Neural Networks» more  NN 2006»
13 years 8 months ago
Selective attention through phase relationship of excitatory and inhibitory input synchrony in a model cortical neuron
Neurons in area V 2 and V 4 exhibit stimulus specific tuning to single stimuli, and respond at intermediate firing rates when presented with two differentially preferred stimuli (...
Jyoti Mishra, Jean-Marc Fellous, Terrence J. Sejno...
AAAI
2008
13 years 10 months ago
Spatial Scaffolding for Sociable Robot Learning
Spatial scaffolding is a naturally occurring human teaching behavior, in which teachers use their bodies to spatially structure the learning environment to direct the attention of...
Cynthia Breazeal, Matt Berlin
CHI
2003
ACM
14 years 8 months ago
AuraMirror: artistically visualizing attention
We present AuraMirror, a system that visualizes virtual windows of attention: the commodity of visual attention people exchange during interactions in small groups. AuraMirror act...
Alexander W. Skaburskis, Jeffrey S. Shell, Roel Ve...