Part-based tree-structured models have been widely used for 2D articulated human pose-estimation. These approaches admit efficient inference algorithms while capturing the import...
In this paper, we address the problem of inverse procedural modeling: Given a piece of exemplar 3D geometry, we would like to find a set of rules that describe objects that are s...
A point-based 3D surface modelling technique combined with a new point rendering technique is presented. Surfaces are modelled by specifying a set of unorganized points on the sur...
Patrick Reuter, Ireneusz Tobor, Christophe Schlick...
A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...