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SIGGRAPH
2010
ACM
14 years 2 months ago
Reducing shading on GPUs using quad-fragment merging
Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to...
Kayvon Fatahalian, Solomon Boulos, James Hegarty, ...
ISCA
1998
IEEE
119views Hardware» more  ISCA 1998»
14 years 2 months ago
Using Prediction to Accelerate Coherence Protocols
Most large shared-memory multiprocessors use directory protocols to keep per-processor caches coherent. Some memory references in such systems, however, suffer long latencies for ...
Shubhendu S. Mukherjee, Mark D. Hill
ISWC
1998
IEEE
14 years 2 months ago
A Wearable Spatial Conferencing Space
Wearable computers provide constant access to computing and communications resources. In this paper we describe how the computing power of wearables can be used to provide spatial...
Mark Billinghurst, Jerry Bowskill, M. Jessop, Jaso...
CSCW
1998
ACM
14 years 2 months ago
Just Talk to Me: A Field Study of Expertise Location
Everyday, people in organizations must solve their problems to get their work accomplished. To do so, they often must find others with knowledge and information. Systems that assi...
David W. McDonald, Mark S. Ackerman
COMPGEOM
2007
ACM
14 years 2 months ago
Streaming algorithms for line simplification
We study the following variant of the well-known line-simplification problem: we are getting a possibly infinite sequence of points p0, p1, p2, . . . in the plane defining a polyg...
Mohammad Ali Abam, Mark de Berg, Peter Hachenberge...