Sciweavers

334 search results - page 3 / 67
» Augmented Reality Techniques in Games
Sort
View
CGI
2000
IEEE
14 years 2 months ago
Augmented Reality for Real and Virtual Humans
Current Virtual Reality technologies provide many ways to interact with Virtual Humans. Most of those techniques, however are limited to synthetic elements and require cumbersome ...
Selim Balcisoy, Remy Torre, Michal Ponder, Pascal ...
JSW
2007
165views more  JSW 2007»
13 years 9 months ago
In and out of Reality: Janus-Faced Location Awareness in Ubiquitous Games
— Many future ubiquitous devices will be able to determine their precise physical position using different types of localization techniques (e.g. GPS antennas for outdoor-, RFID ...
Alexander Höhfeld
AUIC
2006
IEEE
14 years 3 months ago
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
We have developed an outdoor augmented reality game, Sky Invaders 3D, which is designed to be played by the game playing public. We conducted a user study to measure how much user...
Ben Avery, Wayne Piekarski, James R. Warren, Bruce...
ISMAR
2008
IEEE
14 years 4 months ago
In-place Augmented Reality
In this paper we present a new vision-based approach for transmitting virtual models for Augmented Reality (AR). A two dimensional representation of the virtual models is embedded...
Nate Hagbi, Oriel Bergig, Jihad El-Sana, Klara Ked...
ISMAR
2006
IEEE
14 years 3 months ago
Mobile augmented reality interaction techniques for authoring situated media on-site
We present a set of mobile augmented reality interaction techniques for authoring situated media: multimedia and hypermedia that are embedded within the physical environment. Our ...
Sinem Güven, Steven Feiner, Ohan Oda