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» Augmented Reality for Real and Virtual Humans
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VRST
2005
ACM
14 years 29 days ago
POLAR: portable, optical see-through, low-cost augmented reality
We describe POLAR, a portable, optical see-through, low-cost augmented reality system, which allows a user to see annotated views of small to medium-sized physical objects in an u...
Alex Olwal, Tobias Höllerer
ACMACE
2008
ACM
13 years 9 months ago
Photogeist: an augmented reality photography game
In this paper, we present Photogeist, a photography-based augmented reality game in which players use a physical handheld camera device to take pictures of floating virtual ghosts...
Cody Watts, Ehud Sharlin
ISMAR
2008
IEEE
14 years 1 months ago
The haunted book
This paper describes an artwork that relies on recent Computer Vision and Augmented Reality techniques to animate the illustrations of a poetry book. Because we don’t need marke...
Camille Scherrer, Julien Pilet, Pascal Fua, Vincen...
CW
2006
IEEE
14 years 1 months ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
JMM2
2008
81views more  JMM2 2008»
13 years 7 months ago
What Conditions are Required to Effectively Use Augmented Reality for Manuals in Actual Work
Augmented Reality (AR) is expected to be applied to manuals for assembling or inspecting tasks instead of traditional paper-based ones. Our previous study revealed that when an AR ...
Miwa Nakanishi, Mugihiko Ozeki, Toshiya Akasaka, Y...