Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Realistic merging of virtual and real objects requires that the augmented patterns be correctly occluded by foreground objects. In this paper, we propose a semi-automatic method f...
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
In this paper we describe why we believe that the development of Augmented Reality user interfaces requires special attention and cannot be efficiently handled with neither existi...
We propose a novel vision-based registration approach for Augmented Reality with integration of arbitrary multiple planes. In our approach, we estimate the camera rotation and tran...