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» Augmented reality: which augmentation for which reality
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VRST
2006
ACM
14 years 1 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
CVPR
2000
IEEE
14 years 9 months ago
A Semi-Automatic Method for Resolving Occlusion in Augmented Reality
Realistic merging of virtual and real objects requires that the augmented patterns be correctly occluded by foreground objects. In this paper, we propose a semi-automatic method f...
Vincent Lepetit, Marie-Odile Berger
ACMACE
2007
ACM
13 years 11 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
MIXER
2004
13 years 9 months ago
Towards a Development Methodology for Augmented Reality User Interfaces
In this paper we describe why we believe that the development of Augmented Reality user interfaces requires special attention and cannot be efficiently handled with neither existi...
Christian Kulas, Christian Sandor, Gudrun Klinker
ICIAP
2005
ACM
14 years 7 months ago
Vision-Based Registration for Augmented Reality with Integration of Arbitrary Multiple Planes
We propose a novel vision-based registration approach for Augmented Reality with integration of arbitrary multiple planes. In our approach, we estimate the camera rotation and tran...
Yuko Uematsu, Hideo Saito