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» Augmented reality: which augmentation for which reality
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VR
2002
IEEE
201views Virtual Reality» more  VR 2002»
14 years 15 days ago
Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality
This paper presents a unified user interface technology, using 3D interaction techniques, constructive solid geometry, and a glove based menuing system, known as TinmithHand, to s...
Wayne Piekarski, Bruce H. Thomas
ICALT
2006
IEEE
14 years 1 months ago
Augmented Learning: Context-Aware Mobile Augmented Reality Architecture for Learning
Mobile Augmented Reality System (MARS) based elearning environments equip a learner with a mobile wearable see-through display that interacts with training/learning software. MARS...
Jayfus T. Doswell
VR
2008
IEEE
155views Virtual Reality» more  VR 2008»
14 years 2 months ago
The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception
As the use of virtual and augmented reality applications becomes more common, the need to fully understand how observers perceive spatial relationships grows more critical. One of...
Adam Jones, J. Edward Swan II, Gurjot Singh, Eric ...
ISMAR
2007
IEEE
14 years 1 months ago
Dynamic Adaptation of Projected Imperceptible Codes
In this paper we present an innovative adaptive imperceptible pattern projection technique that takes into account parameters of human visual perception. A coded image is temporal...
Anselm Grundhöfer, Manja Seeger, Ferry Hantsc...
ISMAR
2003
IEEE
14 years 26 days ago
Augmented Reality Kanji Learning
ARToolKit programmers are familiar with the kanji symbols supplied with the distribution. Most of them have do not know what these kanji symbols mean. We propose a piece of educat...
Daniel Wagner, István Barakonyi