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FUN
2010
Springer
293views Algorithms» more  FUN 2010»
14 years 1 months ago
Computational Complexity of Two-Dimensional Platform Games
Abstract. We analyze the computational complexity of various twodimensional platform games. We identify common properties of these games that allow us to state several meta-theorem...
Michal Forisek
MOBIDE
1999
ACM
14 years 1 months ago
Pervasive Computing: What is it Good for?
The first mass-produced pervasive computing devices are starting to appear—the AutoPC, the Internet-connected ScreenFridge, and the combination Microwave Oven/Home Banking term...
Andrew C. Huang, Benjamin C. Ling, Shankar Ponneka...
SIGMOD
1999
ACM
183views Database» more  SIGMOD 1999»
14 years 1 months ago
OPTICS: Ordering Points To Identify the Clustering Structure
Cluster analysis is a primary method for database mining. It is either used as a stand-alone tool to get insight into the distribution of a data set, e.g. to focus further analysi...
Mihael Ankerst, Markus M. Breunig, Hans-Peter Krie...
DIS
1999
Springer
14 years 1 months ago
The Melting Pot of Automated Discovery: Principles for a New Science
After two decades of research on automated discovery, many principles are shaping up as a foundation of discovery science. In this paper we view discovery science as automation of ...
Jan M. Zytkow
IUI
1997
ACM
14 years 1 months ago
Helping Users Think in Three Dimensions: Steps Toward Incorporating Spatial Cognition in User Modelling
Historically, efforts at user modelling in educational systems have tended to employ knowledge representations in which symbolic (or "linguistic") cognition is emphasize...
Michael Eisenberg, Ann Nishioka, M. E. Schreiner