We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
Virtual reality has been proposed as a training regime for a large number of tasks from surgery rehearsal (cf. [Robb et al. 1996], to combat simulation (cf. [U. S. Congress, Offi...
We present a mobile augmented reality system for outdoor annotation of the real world. To reduce user burden, we use aerial photographs in addition to the wearable system’s usua...
In this paper we present a concept for augmented reality entertainment, called AR Karaoke, where users perform their favorite dramatic scenes with virtual actors. AR Karaoke is th...
Maribeth Gandy, Blair MacIntyre, Peter Presti, Ste...
Augmented Reality (AR) aims to fuse a virtual world and a real one in an image stream. When considering only a vision sensor, it relies on registration techniques that have to be ...