Sciweavers

1104 search results - page 26 / 221
» Augmented reality for games
Sort
View
IWEC
2004
13 years 11 months ago
Electronic Augmentation of Traditional Board Games
Manufacturers of traditional board games are looking for ideas to innovate their products and keep up with the popularity of modern computer games. We developed an idea of how trad...
Clim J. de Boer, Maarten H. Lamers
ISMAR
2005
IEEE
14 years 3 months ago
Real-Time Rendering of Realistic Trees in Mixed Reality
Mixed Reality applications put very high demands on both the visual realism and the rendering times of computer graphics elements that are to be perceived as part of the physical ...
Alberto Candussi, Tobias Höllerer, Nicola Can...
ISWC
1998
IEEE
14 years 2 months ago
Visual Contextual Awareness in Wearable Computing
Small, body-mounted video cameras enable a different style of wearable computing interface. As processing power increases, awearablecomputercanspendmoretimeobserving its user to p...
Thad Starner, Bernt Schiele, Alex Pentland
ACMACE
2007
ACM
13 years 11 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...