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ISMAR
2003
IEEE
14 years 4 months ago
SenseShapes: Using Statistical Geometry for Object Selection in a Multimodal Augmented Reality System
We introduce a set of statistical geometric tools designed to identify the objects being manipulated through speech and gesture in a multimodal augmented reality system. SenseShap...
Alex Olwal, Hrvoje Benko, Steven Feiner
HCI
2007
14 years 9 days ago
Summary of Usability Evaluations of an Educational Augmented Reality Application
We summarize three evaluations of an educational augmented reality application for geometry education, which have been conducted in 2000, 2003 and 2005 respectively. Repeated forma...
Hannes Kaufmann, Andreas Dünser
DIGRA
2005
Springer
14 years 4 months ago
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer
Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing f...
Craig A. Lindley, Mirjam Eladhari
ISMAR
2002
IEEE
14 years 3 months ago
Bread Crumbs: A Technique for Modelling Large Outdoor Ground Features
This paper presents a new technique we have created, known as Bread Crumbs, which allows the modelling of large outdoor ground features using a mobile augmented reality system and...
Wayne Piekarski, Bruce H. Thomas
CHI
2002
ACM
14 years 11 months ago
Interaction in a collaborative augmented reality environment
In this paper we describe an Augmented Reality (AR) system which allows multiple participants to interact with two- and three-dimensional data using tangible user interfaces. Inte...
Holger Regenbrecht, Michael Wagner