Abstract. Today, digital libraries more and more have to rely on semantic techniques during the workflows of metadata generation, search and navigational access. But, due to the st...
Maps of physical environments and geographical areas are pervasively exploited in many human activities. Electronic maps of virtual worlds have been studied and proven to be usefu...
Navigation and interaction in virtual environments that use stereoscopic head-tracked displays and have very large data sets present several challenges beyond those encountered wi...
Zachary Wartell, William Ribarsky, Larry F. Hodges
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Visual search connects physical (offline) objects with (online) digital media. Using objects from the environment, like newspapers, magazines, books and posters, we can retrieve s...
Jamey Graham, Jorge Moraleda, Jonathan J. Hull, Ti...