Activity theory is based on the concept of tools mediating between subjects and objects. In this theory, an individual's creative interaction with his or her surroundings can ...
Morten Fjeld, Kristina Lauche, Martin Bichsel, Fre...
The early architectural design stage is a typical example where traditional design tools such as sketching on paper still dominate over computer-assisted tools. Augmented reality ...
In countries such as China or Iran where Internet censorship is prevalent, users usually rely on proxies or anonymizers to freely access the web. The obvious difficulty with this a...
Education in architecture requires access to a broad range of learning materials to develop flexibility and creativity in design. The learning material is compromised of textual an...
Moritz Stefaner, Elisa Dalla Vecchia, Massimiliano...
Accessing information on mobile and wearable devices often requires the user's visual attention, and the precise operation of virtual or physical widgets. However, these inte...