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» Automated Generalization of Translation Examples
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GAMEON
2000
13 years 8 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
TMI
1998
122views more  TMI 1998»
13 years 7 months ago
Segmentation and Interpretation of MR Brain Images: An Improved Active Shape Model
Abstract— This paper reports a novel method for fully automated segmentation that is based on description of shape and its variation using point distribution models (PDM’s). An...
Nicolae Duta, Milan Sonka
UIST
2010
ACM
13 years 5 months ago
UIMarks: quick graphical interaction with specific targets
This paper reports on the design and evaluation of UIMarks, a system that lets users specify on-screen targets and associated actions by means of a graphical marking language. UIM...
Olivier Chapuis, Nicolas Roussel
IJMHCI
2011
249views more  IJMHCI 2011»
13 years 2 months ago
3D Talking-Head Interface to Voice-Interactive Services on Mobile Phones
We present a novel framework for easy creation of interactive, platform-independent voice-services with an animated 3D talking-head interface, on mobile phones. The framework supp...
Jirí Danihelka, Roman Hak, Lukas Kencl, Jir...
SIMULATION
2010
178views more  SIMULATION 2010»
13 years 2 months ago
Application-level Simulation for Network Security
We introduce and describe a novel network simulation tool called NeSSi (Network Security Simulator). NeSSi incorporates a variety of features relevant to network security distingu...
Stephan Schmidt, Rainer Bye, Joël Chinnow, Ka...