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GROUP
2003
ACM
14 years 22 days ago
Concepts for usable patterns of groupware applications
Patterns, which are based on in-depth practical experience, can be instructing for the design of groupware applications as sociotechnical systems. On the basis of a summary of the...
Thomas Herrmann, Marcel Hoffmann, Isa Jahnke, Andr...
GAMEON
2000
13 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
WWW
2011
ACM
13 years 2 months ago
Improving recommendation for long-tail queries via templates
The ability to aggregate huge volumes of queries over a large population of users allows search engines to build precise models for a variety of query-assistance features such as ...
Idan Szpektor, Aristides Gionis, Yoelle Maarek
ASPLOS
2011
ACM
12 years 11 months ago
Blink: managing server clusters on intermittent power
Reducing the energy footprint of data centers continues to receive significant attention due to both its financial and environmental impact. There are numerous methods that limi...
Navin Sharma, Sean Barker, David Irwin, Prashant J...
HPDC
2012
IEEE
11 years 9 months ago
vSlicer: latency-aware virtual machine scheduling via differentiated-frequency CPU slicing
Recent advances in virtualization technologies have made it feasible to host multiple virtual machines (VMs) in the same physical host and even the same CPU core, with fair share ...
Cong Xu, Sahan Gamage, Pawan N. Rao, Ardalan Kanga...