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QEST
2006
IEEE
14 years 1 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
ISLPED
2006
ACM
119views Hardware» more  ISLPED 2006»
14 years 1 months ago
Dynamic thermal management for MPEG-2 decoding
In this paper, we propose an effective dynamic thermal management (DTM) scheme for MPEG-2 decoding by allowing some degree of spatiotemporal quality degradation. Given a target MP...
Wonbok Lee, Kimish Patel, Massoud Pedram
WONS
2005
IEEE
14 years 1 months ago
Co-operative Downloading in Vehicular Ad-Hoc Wireless Networks
Increasing need for people to be “connected”; while at the same time remain as mobile as ever poses several interesting issues in wireless networks. It is conceivable in the n...
Alok Nandan, Shirshanka Das, Giovanni Pau, Mario G...
SIGCOMM
2005
ACM
14 years 1 months ago
Meridian: a lightweight network location service without virtual coordinates
This paper introduces a lightweight, scalable and accurate framework, called Meridian, for performing node selection based on network location. The framework consists of an overla...
Bernard Wong, Aleksandrs Slivkins, Emin Gün S...
GECCO
2005
Springer
166views Optimization» more  GECCO 2005»
14 years 1 months ago
The emulation of social institutions as a method of coevolution
This paper offers a novel approach to coevolution based on the sociological theory of symbolic interactionism. It provides a multi-agent computational model along with experimenta...
Deborah Vakas Duong, John J. Grefenstette