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DAC
1997
ACM
14 years 1 months ago
Static Timing Analysis of Embedded Software
This paper examines the problem of statically analyzing the performance of embedded software. This problem is motivated by the increasing growth of embedded systems and a lack of ...
Sharad Malik, Margaret Martonosi, Yau-Tsun Steven ...
CODES
2009
IEEE
14 years 1 months ago
Minimization of the reconfiguration latency for the mapping of applications on FPGA-based systems
Field-Programmable Gate Arrays (FPGAs) have become promising mapping fabric for the implementation of System-on-Chip (SoC) platforms, due to their large capacity and their enhance...
Vincenzo Rana, Srinivasan Murali, David Atienza, M...
CC
2001
Springer
150views System Software» more  CC 2001»
14 years 27 days ago
SmartTools: A Generator of Interactive Environments Tools
SmartTools is a development environment generator that provides a structure editor and semantic tools as main features. The well-known visitor pattern technique is commonly used fo...
Isabelle Attali, Carine Courbis, Pascal Degenne, A...
ACMICEC
2008
ACM
240views ECommerce» more  ACMICEC 2008»
13 years 11 months ago
Document-oriented heterogeneous business process integration through collaborative e-marketplace
In this paper, we studied the semantic consistency maintenance issue between heterogeneous contexts, that is, how a firm business process of one e-marketplace can be transformed t...
Jingzhi Guo, Zhuo Hu, Chi-Kit Chan, Yufeng Luo, Ch...
GAMEON
2000
13 years 10 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall