While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
Probability features increasingly often in software and hardware systems: it is used in distributed co-ordination and routing problems, to model fault-tolerance and performance, a...
The design, implementation, and testing of virtual environments is complicated by the concurrency and realtime features of these systems. Therefore, the development of formal meth...
Rajesh Mascarenhas, Dinkar Karumuri, Ugo A. Buy, R...
We propose an algorithm for efficient threshold network synthesis of arbitrary multi-output Boolean functions. The main purpose of this work is to bridge the wide gap that currentl...
This paper presents an operational semantics for the core of Scheme. Our specification improves over the denotational semantics from the Revised5 Report on Scheme specification in...