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ICCBR
2005
Springer
14 years 2 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
LICS
2003
IEEE
14 years 2 months ago
Model checking for probability and time: from theory to practice
Probability features increasingly often in software and hardware systems: it is used in distributed co-ordination and routing problems, to model fault-tolerance and performance, a...
Marta Z. Kwiatkowska
ICSE
1998
IEEE-ACM
14 years 1 months ago
Modeling and Analysis of a Virtual Reality System with Time Petri Nets
The design, implementation, and testing of virtual environments is complicated by the concurrency and realtime features of these systems. Therefore, the development of formal meth...
Rajesh Mascarenhas, Dinkar Karumuri, Ugo A. Buy, R...
DATE
2004
IEEE
123views Hardware» more  DATE 2004»
14 years 1 months ago
Synthesis and Optimization of Threshold Logic Networks with Application to Nanotechnologies
We propose an algorithm for efficient threshold network synthesis of arbitrary multi-output Boolean functions. The main purpose of this work is to bridge the wide gap that currentl...
Rui Zhang, Pallav Gupta, Lin Zhong, Niraj K. Jha
JFP
2008
109views more  JFP 2008»
13 years 9 months ago
An operational semantics for Scheme
This paper presents an operational semantics for the core of Scheme. Our specification improves over the denotational semantics from the Revised5 Report on Scheme specification in...
Jacob Matthews, Robert Bruce Findler