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GRAPHICSINTERFACE
2004
13 years 8 months ago
Segmenting Motion Capture Data into Distinct Behaviors
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
ICASSP
2010
IEEE
13 years 4 months ago
Mining actor correlations with hierarchical concurrence parsing
Mining actor correlations from TV series enables semanticlevel video understanding and facilitates users to conduct correlation-based query. In this paper, we introduce a graphbas...
Kun Yuan, Hongxun Yao, Rongrong Ji, Xiaoshuai Sun
ICIP
2010
IEEE
13 years 4 months ago
Real-time interactive multi-target tracking using kernel-based trackers
Although kernel-based methods have been demonstrated effectively in solving single-target tracking problem, facing more complicated multi-target tracking task, most of them still ...
Guorong Li, Wei Qu, Qingming Huang
VIS
2004
IEEE
124views Visualization» more  VIS 2004»
14 years 8 months ago
Constrained Inverse Volume Rendering for Planetary Nebulae
Determining the three-dimensional structure of distant astronomical objects is a challenging task, given that terrestrial observations provide only one viewpoint. For this task, b...
Charles D. Hansen, Gordon L. Kindlmann, Marcus A. ...
CG
2000
Springer
13 years 6 months ago
Sketching space
In this paper we present a sketch modelling system which we call Stilton. The program resembles a desktop VRML browser, allowing a user to navigate a 3D model in a perspective pro...
Alasdair Turner, David Chapman, Alan Penn