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» Automatic Generation of Game Level Solutions as Storyboards
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GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 8 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
GECCO
2005
Springer
140views Optimization» more  GECCO 2005»
14 years 1 months ago
A comparison of evolutionary algorithms for system-level diagnosis
The size and complexity of systems based on multiple processing units demand techniques for the automatic diagnosis of their state. System-level diagnosis consists in determining ...
Bogdan Tomoyuki Nassu, Elias Procópio Duart...
HCSE
2010
13 years 5 months ago
Supporting Multimodality in Service-Oriented Model-Based Development Environments
While multimodal interfaces are becoming more and more used and supported, their development is still difficult and there is a lack of authoring tools for this purpose. The goal of...
Marco Manca, Fabio Paternò
MTV
2005
IEEE
128views Hardware» more  MTV 2005»
14 years 1 months ago
Automated Extraction of Structural Information from SystemC-based IP for Validation
The increasing complexity and size of system level design models introduces a difficult challenge for validating them. Hence, in most industries, design validation takes a large p...
David Berner, Hiren D. Patel, Deepak Mathaikutty, ...
ER
2007
Springer
74views Database» more  ER 2007»
14 years 1 months ago
Schema Exchange: A Template-Based Approach to Data and Metadata Translation
In this paper we study the problem of schema exchange, a natural extension of the data exchange problem to an intensional level. To this end, we first introduce the notion of sche...
Paolo Papotti, Riccardo Torlone