The Classical Iterated Prisoner's Dilemma (CIPD) is used to study the evolution of cooperation. We show, with a genetic approach, how basic ideas could be used in order to gen...
Bruno Beaufils, Jean-Paul Delahaye, Philippe Mathi...
Abstract— Fingerprinting is a technique that permits automatic classification of strategies for playing a game. In this study the evolution of strategies for playing the iterate...
We propose an analysis for detecting procedures and goals that are deterministic (i.e. that produce at most one solution), or predicates whose clause tests are mutually exclusive (...
Under the environment of Service-Oriented Architecture (SOA), service users have to decide how to choose the proper provider from the candidates to obtain optimal service level. Th...
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...