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» Automatic Generation of Riemann Surface Meshes
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SIGGRAPH
2003
ACM
14 years 1 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
VC
2002
129views more  VC 2002»
13 years 8 months ago
Modeling a Murex cabritii sea shell with a structured implicit surface modeler
Implicit surface modeling systems have been used since the mid-1980s for the generation of cartoon-like characters. Recently implicit models combined with constructive solid geome...
Callum Galbraith, Przemyslaw Prusinkiewicz, Brian ...
SMA
2009
ACM
149views Solid Modeling» more  SMA 2009»
14 years 3 months ago
A sketching interface for feature curve recovery of free-form surfaces
In this paper, we present a semi-automatic approach to efficiently and robustly recover the characteristic feature curves of a given free-form surface. The technique supports a s...
Ellen Dekkers, Leif Kobbelt, Richard R. Pawlicki, ...
PG
2003
IEEE
14 years 1 months ago
Hierarchical Least Squares Conformal Map
A texture atlas is an efficient way to represent information (like colors, normals, displacement maps ...) on triangulated surfaces. The LSCM method (Least Squares Conformal Maps...
Nicolas Ray, Bruno Lévy
IBPRIA
2007
Springer
14 years 2 months ago
Improving Piecewise-Linear Registration Through Mesh Optimization
Abstract. Piecewise-linear methods accomplish the registration by dividing the images in corresponding triangular patches, which are individually mapped through affine transformati...
Vicente Arévalo, Javier González