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» Automatic Heuristic Construction for General Game Playing
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GECCO
2008
Springer
143views Optimization» more  GECCO 2008»
13 years 8 months ago
Enhanced generalized ant programming (EGAP)
This paper begins by reviewing different methods of automatic programming while emphasizing the technique of Ant Programming (AP). AP uses an ant foraging metaphor in which ants g...
Amirali Salehi-Abari, Tony White
FSTTCS
2007
Springer
14 years 1 months ago
A Theory for Game Theories
Abstract. We explain a double-category (of positions and plays) attached to the theory of HOgames (those with the so-called switching condition [7]) from which the category of aren...
Michel Hirschowitz, André Hirschowitz, Tom ...
WWW
2011
ACM
13 years 2 months ago
Automatic construction of a context-aware sentiment lexicon: an optimization approach
The explosion of Web opinion data has made essential the need for automatic tools to analyze and understand people’s sentiments toward different topics. In most sentiment analy...
Yue Lu, Malú Castellanos, Umeshwar Dayal, C...
AI
2004
Springer
13 years 7 months ago
Efficient learning equilibrium
Efficient Learning Equilibrium (ELE) is a natural solution concept for multi-agent encounters with incomplete information. It requires the learning algorithms themselves to be in ...
Ronen I. Brafman, Moshe Tennenholtz
AAAI
1993
13 years 8 months ago
Learning Semantic Grammars with Constructive Inductive Logic Programming
Automating the construction of semantic grammars is a di cult and interesting problem for machine learning. This paper shows how the semantic-grammar acquisition problem can be vi...
John M. Zelle, Raymond J. Mooney