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» Automatic Heuristic Construction for General Game Playing
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TCIAIG
2010
13 years 2 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
ACMACE
2011
ACM
12 years 7 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
CCS
2011
ACM
12 years 7 months ago
Automatically optimizing secure computation
On the one hand, compilers for secure computation protocols, such as FairPlay or FairPlayMP, have significantly simplified the development of such protocols. On the other hand, ...
Florian Kerschbaum
MFCS
2010
Springer
13 years 6 months ago
Asynchronous Omega-Regular Games with Partial Information
We address the strategy problem for ω-regular two-player games with partial information, played on finite game graphs. We consider two different kinds of observability on a gene...
Bernd Puchala
IEEEPACT
2007
IEEE
14 years 1 months ago
Automatic Correction of Loop Transformations
Loop nest optimization is a combinatorial problem. Due to the growing complexity of modern architectures, it involves two increasingly difficult tasks: (1) analyzing the profita...
Nicolas Vasilache, Albert Cohen, Louis-Noël P...