In this paper, we present a methodology to estimate a detailed state of a video scene involving multiple humans and vehicles. In order to annotate and retrieve videos containing a...
We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D...
We present a system for rendering very complex 3D models at interactive rates. We select a subset of the model as preferred viewpoints and partition the space into virtual cells. ...
Daniel G. Aliaga, Jonathan D. Cohen, Andrew Wilson...
—We present a generative model and inference algorithm for 3D nonrigid object tracking. The model, which we call G-flow, enables the joint inference of 3D position, orientation, ...
This paper presents a method for creating 3D models of real objects using video see-through augmented reality. We use a tracked probe to sample the objects' geometries and vi...