Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
This article proposes a hyperelastic 3D deformable template for the segmentation of soft structures. It relies on a template, which is a topological, geometrical and material model...
We present a method for segmenting the parts of multiple instances of a known object category exhibiting large variations in projected shape and colour. The method builds on an ex...
This paper presents a general framework to integrate a new type of constraints, based on spatial relations, in deformable models. In the proposed approach, spatial relations are r...
—This paper proposes a keyframe-based video object editing scheme for automatic object shape deformation. Except for object segmentation, several technologies are developed in th...
Yanlin Weng, Weiwei Xu, Shichao Hu, Jun Zhang, Bai...