In an experimental environment, we simulated the situation of a user who gives speech input to a system while walking through an airport. The time pressure on the subjects and the ...
We propose an efficient dialogue management for an information navigation system based on a document knowledge base with a spoken dialogue interface. In order to perform robustly ...
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
This paper describes work in progress on automatic generation of "impact sounds" based on physical modelling. These sounds can be used as non-speech audio presentation of...
Alireza Darvishi, Valentin Guggiana, Eugen Muntean...
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...